Tags: News, Games Labour Magic series, Acid Games talks series, Utopias: Navigating Without Coordinates, resources, development diary, working in collectives.
Here's a short roundup of some of our favourite media about Utopias so far... We've been interviewed by a few podcasts, where we go into the process of making the game, especially the mechanics of working in a collective.......
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"The sun rises over another wonderful Unity day, and we know that after a longwinter of hard toil, spring has come. And so we gaze back longingly over whatwe have created, and we realise that Steam has taken 30% right off the top of our sales"....
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Utopias will be released for download in one month, on April 1st, 2020...and we have a Patreon!....
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Games are intricately related to capitalist work and its abuse, but also uniquely qualified to reflect on it.....
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Games are transient objects, immaterial systems, doomed to be overruled and erased by the next software updates, whole ecosystems of them lost in the purgatory of not-yet-emulated.......
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For those of you who have been waiting to play Utopias: Navigating Without Coordinates on their home computers, we have good news for you: It's coming. Very soon. The precise date will be announced in a few weeks on our blog.....
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Everything is still possible. Every weird world you can think of is just waiting to be created. ....
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On December 5 we had our Utopias: Navigating Without Coordinates Release Party at panke.gallery. The culmination of two years worth of (unpaid, unknown) work, what was once contained within private meetings and sleepless nights was released into the world.......
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All so called games start with an idea. Brilliant ideas like:What if I could kill a lot of people?or What if I could kill A LOT of people? or What if I could kill A LOT of people in VR? But before we talk about ideas, we need to talk about how these ideas are EXPRESSED!....
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Approximately 100 years ago (last year), some members of AAA, including myself, gave some talks at the Università IULM, Milan.......
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