In trying to describe our (upcoming) Utopias project, we settled on explaining it as nine interlinked utopias - each utopia a "world" developed in a game engine by a member of the collective.......Read More
Join us at the wonderful panke.gallery to celebrate the release of our latest project, Utopias: Navigating Without Coordinates.Utopias is an interactive digital maze made up of nine interlinked games. A network of conflicting realities exploring the possibility of utopian ideals.....Read More
This post is a small collection of resouces for people working in collectives who are (like us) trying to muddle their way through the work of self-organisation.....Read More
In January this year, we held a workshop about collaboration as a part of the 2019 Transmediale program. This post is a round-up of what was discussed during the workshop....Read More
After two long years, we are pleased to officially announce our third release - Utopias: Navigating Without Coordinates....Read More
My project takes place on a phase locked planet, also sometimes called a tide locked planet. This means it does not rotate, like Earth, but always has once face to the sun and one face in the dark.....Read More
We are making Utopias, and my Utopia needs trees. I tried the Unity tree tool, and the results looked kind of shrivelled up and not very luscious. So I tried to make my own, and the experience was quite tedious, but worth it.....Read More
Jessica, Chloe and Troy of AAA did an interview with the amazing Russian game art collective I.B.O.R.G.
We talked about working on AAA003, showed some gameplay and reflected on trials and tribulations we've had along the way. It was a lot of fun, and ended up being an extremely cute video.